Its user interface and API change just as fast. It is an update of an older tutorial written 3 years ago for Blender 2.79. This tutorial was written with Blender version 2.92. We’ll write some Python scripts to animate geometry, add modifiers and constraints, create materials with Open Shading Language (OSL), and end with a glimpse at Blender’s grease pencil. This is written for readers with some experience creative coding who wish to expand their toolset. Furthermore, its source code is available online. Blender is free software in the sense that no payment is required to download and use it. This tutorial’s aim is to encourage creative coders to try Blender as a platform for procedural artwork. Dots arranged on a distorted Fibonnaci sphere.